Jump to content

2d mmo open world connection and reconnection


Recommended Posts

I am trying to create an 2d html5 open word (the sprite does not have any fancy flare, just shapes around) with only maximum of 10 player at once. My question is how to create a seamless join for new player join when 5 others have already started roaming in the world? in the other words, how to maintain synchronization for a new player for all updates that is happenning in new world.

I know pub sub can do the trick but it is very wasteful to catch up from start of the queue. How can a new player get a refresh of the current state and continue to stream from movement from other exisitng player? Thanks.


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...