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Kill a group of sprite, if one one sprite of the group collides with the bullet?


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Hi Guys, 


I am new to phaser, just have started working with phaser 3 days ago. previously i have worked in Flixel.


I am working on a Game prototype where i am creating sprites(test1,test2,test3,test4) and adding them to group "answer_ball_group"


Now i want that when the bullet hit any one of the test ball of the of "answer_ball_group". it should kill all the test ball in the group.


 My collide functio:--

game.physics.arcade.collide(bullets, answer_ball_group, collisionHandler, null, this);


function collisionHandler (bullet, answer_ball_group) {
if i am putting the code like this
function collisionHandler (bullet, ball) {
The collisionhandler is killing the ball that collided, but i want to kill all the balls..
Please help. Thanks in Avance.
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