Cryptonomicon Posted July 20, 2015 Share Posted July 20, 2015 I am experiencing some stutter with sprites and tweens that I think can be put down to a comment photonstorm makes in this thread https://github.com/photonstorm/phaser/issues/1319 about chrome JIT precompiling etc. I am thinking that I could do some smoke and mirrors on app startup to let chrome do its thing before I hit it with a big tween when I slide in a game selection panel, but I need to understand what chrome is actually doing in this phase. For what its worth I am targetting crosswalk and am deliberately testing on nexus 4 and nexus 7 (slowwww) devices under the assumption that reasonable on these is going to translate to OK on anything more modern - but I am also seeing stutter in the browser on 8 core AMD 7200 - not so slow. So does anyone know what chrome is doing in these few seconds so that I work out what I can distract users with for a second or so. Distracting people from lag with something laggy is probably not good design.... Link to comment Share on other sites More sharing options...
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