rodrigop Posted July 23, 2015 Share Posted July 23, 2015 Hi there!, I'm scratching my head about how can i make a common effect in 3d games, what i'm trying to do that one mesh on an event, emits some particles, that first explode (i have that done using simple particles system), but after the explosion instead of disappearing, they should change its target and get attracted/absorbed by another object. I've seen many times in games where you shoot/kill something and it leaves this "bonus lights around" which then are absorbed by the character, but i am not sure how to implement this with BJS, so any ideas from a BJS hero would be wonderful!!! Thank you! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.