Tanikaze Posted July 30, 2015 Share Posted July 30, 2015 It's a normal behaviour that a GameElement intercept input even under other GameElements? How this behaviour can be avoided without manually disabling all the elements under other sprite for example? Link to comment Share on other sites More sharing options...
rich Posted July 30, 2015 Share Posted July 30, 2015 http://phaser.io/examples/v2/input/input-priority Tanikaze 1 Link to comment Share on other sites More sharing options...
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