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Scaling a 1x1 image


darkraziel
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Let's say I have a 1x1 pixel black image that I want to cover the entire screen with. How could I do this without modifying its scale property? I want to use this 1 black pixel to create a black transparent overlay for popups in my game.

 

Any help is appreciated.

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You might create a tile sprite to do it? Have the 1 black pixel be your texture and the tilesprite will tile it to the width/height.

 

Thanks for this answer. I ended up using this method and then adding the tile sprite to a group that scales itself if the window is resized. Works perfectly.

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