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Complete Click/Touch Action


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there are these triggers reacting to clicks/touchs:


  • OnPickUpTrigger = mouseup
  • OnPickTrigger = mousedown
  • OnLeftPickTrigger = mousedown for specific click
  • OnRightPickTrigger = mousedown for specific click
  • OnCenterPickTrigger = mousedown for specific click

But there is no mousedown&mouseup event. I'm using the ArcRotateCamera and keep triggering buttons by mistake when I rotate the camera.


My workaround:

scene.onPointerDown = function (evt, pickResult) {    meshUnder = pickResult.pickedMesh;};scene.onPointerUp = function (evt, pickResult) {    meshUnder = null;};
var wasUnderPointer = new BABYLON.PredicateCondition(mesh.actionManager, function () {    return mesh === meshUnder;});mesh.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickUpTrigger, function () {    // some Code}, wasUnderPointer));

It works, but isn't there a better way to achieve it?



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I get this error: "TypeError: scene.getMeshUnderPointer is not a function" and it looks like there is no scene.getMeshUnderPointer, atleast it's not in the doc or in the playground.


Let's say scene has that method, in which way would be

scene.onPointerDown = function (evt, pickResult) {    meshUnder = scene.getMeshUnderPointer();};

an improvement?



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Thanks, but I still can't see the improvement, maybe he had this topic http://www.html5gamedevs.com/topic/16399-check-visibility-pointerover-action/ in mind, where it actually is an improvement.



the returned mesh of scene.pick(scene.pointerX, scene.pointerY).pickedMesh and scene.meshUnderPointer aren't the same, I think scene.meshUnderPointer only considers mesh's with an actionmanager? Now I understand why it's an improvement.

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