Hagop Posted August 14, 2015 Share Posted August 14, 2015 Hi all Is there an exporter release for babylon.js in Unity3D ? Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 14, 2015 Share Posted August 14, 2015 Hey yes:) Doc:http://doc.babylonjs.com/exporters/UnityCode: https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205 Quote Link to comment Share on other sites More sharing options...
Hagop Posted August 14, 2015 Author Share Posted August 14, 2015 Many thanksI believe it is still being developed right? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 17, 2015 Share Posted August 17, 2015 Sure thing:) we are also looking for contributors ! Quote Link to comment Share on other sites More sharing options...
Vivek Agrawal Posted August 26, 2015 Share Posted August 26, 2015 Hey yes:) Doc:http://doc.babylonjs.com/exporters/UnityCode: https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205 hi, i tried pasting the plugin in asset folder but didnt give the babylon option, any ideas why unity 5.1.2 x64 versionsimply copying theunity3d2babylon folder in asset folder regards if it helps i get this error on pasting Unhandled Exception: Mono.CSharp.InternalErrorException: Assets/Plugins/Unity3D2Babylon/SceneBuilder.Animations.cs(12,19): Unity3D2Babylon.SceneBuilder ---> Mono.CSharp.InternalErrorException: Assets/Plugins/Unity3D2Babylon/SceneBuilder.cs(18,54): Unity3D2Babylon.SceneBuilder.materialsDictionary ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime.Serialization, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. File name: 'System.Runtime.Serialization, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 26, 2015 Share Posted August 26, 2015 I've just cloned the repo and copy unity3d2babylon folder in asset folder and it worked can you confirm you are copying everything (including dll, etc..) Quote Link to comment Share on other sites More sharing options...
Vivek Agrawal Posted August 26, 2015 Share Posted August 26, 2015 I've just cloned the repo and copy unity3d2babylon folder in asset folder and it worked can you confirm you are copying everything (including dll, etc..) hi, yes i have downloaded the babylon from github, and then copied the entire unity3d2babylon folder inside a plugins folder that i created inside the assets folder of my project have done nothing else, does it require anything pre installed, like .net framework mayb, or anything else also are there any files outisde the folder which needs to be copied thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 26, 2015 Share Posted August 26, 2015 Nothing else is required.. Can you right click on the .dll to see if there are blocked by windows? Quote Link to comment Share on other sites More sharing options...
Vivek Agrawal Posted August 26, 2015 Share Posted August 26, 2015 Nothing else is required.. Can you right click on the .dll to see if there are blocked by windows?nope i cross checked every file, none is blocked total 14 files in folder ( just to cross check ) this works for 64 bit version right? i am on windows 10 if that matters in any way Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 27, 2015 Share Posted August 27, 2015 Me too: win10 x64 Quote Link to comment Share on other sites More sharing options...
Vivek Agrawal Posted August 27, 2015 Share Posted August 27, 2015 Me too: win10 x64 Capture.JPGwow this is very weird, i have the exact same files, does it have to be a new project btw? any other reason you can think of why i would get that error? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 27, 2015 Share Posted August 27, 2015 just for the sake of it, can you try with a brand new project? Vivek Agrawal 1 Quote Link to comment Share on other sites More sharing options...
Vivek Agrawal Posted August 27, 2015 Share Posted August 27, 2015 just for the sake of it, can you try with a brand new project? wow it worked in an empty project, isnt that a bit weird? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 28, 2015 Share Posted August 28, 2015 Ok so now we need to understand what is going on on your other project Quote Link to comment Share on other sites More sharing options...
Vivek Agrawal Posted August 28, 2015 Share Posted August 28, 2015 Ok so now we need to understand what is going on on your other project well i am not bothered about that, it was a sample project to test for babylon export, new assets will be created for the new project, so i will just create them after adding babylon plugin GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Jonathan Posted February 24, 2016 Share Posted February 24, 2016 Hello friends, For my case, I still have the exception message System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime.Serialization, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. I checked files and dlls, created a new brand project in unity but cannot compile the exporter .. I am on win 8.1 x64 Any idea ? Thx Jonathan. Quote Link to comment Share on other sites More sharing options...
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