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Problems w/ ImportMesh Callback


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Not sure why this is happening, but:any clues as to why the callback function isn't being called? It works in one file, but when I copy the file into another folder (along with the assets). No error, but the breakpoint in the callback never is reached.


            BABYLON.SceneLoader.ImportMesh("", "assets/AsianMale/", "AsianMale.babylon", scene, function (meshes, particles, skeletons) {
                Avatar = meshes;
                scene.beginAnimation(skeletons[0], 0, 100, true, 1);
Thanks in advance.
- Nick
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Never mind. I forgot to update the web.config (things you only do once that you forget about!):


<?xml version="1.0"?>
      <compilation debug="true" targetFramework="4.5" />
      <httpRuntime targetFramework="4.5" />
<mimeMap fileExtension=".fx" mimeType="application/fx" />
<mimeMap fileExtension=".babylon" mimeType="application/babylon" />
<mimeMap fileExtension=".babylonmeshdata" mimeType="application/babylonmeshdata" />
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