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Game.input.onUp (and others) run twice on iOS


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It seems that game input events run twice (one click => 2 runs) on iOS. It’s normal? It can create performance issues.


console.log("click"); //display "click" 2 times for one real click on iOS
}, this);


Set game.input.maxPointers = 1; doesn't change anything.


On desktop it works correctly.




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I found the origin of this issue.


I used a touchHandler function to make work my UI (dialogs) on desktop and mobile. These create a double run in mobile…

document.addEventListener("touchstart", touchHandler, true);


Sorry for the inconvenience.
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