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Why destroy() does not count to countDead() in group?


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I have this game I made. A character have a gun and it can shoot bullets, the bullets will gone after reach a distance of 100 pixels.

The bullets are in bullet group, of which I set to have only 50 bullets. And I used destroy(true); to every bullet that has passed 100 pixels. However when the bullet is destroyed it does not count to group's countDead(). Hence, countDead() is always 0 even though bullets have go though 100 pixels and got destroyed.


So my question is how can you destroy a group member and make it count to as in countDead()?

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