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Finding the Corners of a Rotated Sprite


KTM450SXF
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New to Pixi so I apologize for asking what might prove to be a pretty basic question. I've poked around a bit and found no answers to it.

 

What is the best way to find the global position of the four corners of a rotated sprite?  My anchor is 0.5, 0.5 so I can do my own math to find the corners, but I'm guessing there's a better way.  Any ideas?

 

Thanks in advance for your help.

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