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retrieve dimensions after applying masking


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Hi guys,


Can someone recommend a good method for getting the dimensions of assets AFTER a mask has been applied?  Imagine a scenario in which a mask  and a Sprite intersect.

var sprite = new PIXI.Sprite( texture );  // width == 200  height == 50sprite.mask = new PIXI.Graphics().beginFill().drawRect(0, 0, 50, 200).endFill() );

Is there a way to retrieve the dimensions after the mask has been applied?


(ex.  width==50 ; height == 50 ) instead of: width == 200 ;  height == 200




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Shamelessly bumping this to the top again.  Am i  getting this very wrong due to a lack of experience ? If you want to mask elements and then treat those elements as if their dimensions are the masked area, is there a built in way of doing this?  So far I've had to do a whole lot of strange workarounds to get past this.  



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