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Why we need game engine with pixi.js to make HTML5 games?


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There are a lot of game-related features that pixi doesn't provide. For example: physics, state management, tweening, camera management, entity management, etc.


You can make a game with just pixi.js, but those frameworks exist because pixi is just a rendering engine. There is no "Tilemap" feature in pixi, but there is in Phaser. Hope that makes sense.


Many of those engines are built using pixi objects, they just add more stuff to it and around it, specifically for building games.

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Pixi is a renderer, and Phaser is a framework/engine. You can use Pixi alone, but you can also benefit from extra functions and features of Phaser. You could even drop Pixi and write everything in pure JavaScript - it's all about using tools that help you build games quickly and effectively.

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