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[Bug] Blender Exporter - Armature not transformed properly


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I recently updated to the latest version of babylon (and also the latest exporter), but after that, every time I export a mesh with an armature (which has its rotation and scaled changed in the armature itself) when I run the game, the rotation is set to 0 and the scale set to 1. This was not happening with the babylon exporter for babylon 2.0. I'm using blender 2.75a

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