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How to NOT show the polygon that we loaded using body.loadPolygon?


kriket
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ground = groundGroup.create(0,0,'ramp');game.physics.p2.enable(ground,true, true);// Clear the shapes and load the 'ramp' polygon from the physicsData JSON file in the cacheground.body.clearShapes();ground.body.loadPolygon('physicsData', 'ramp');
 

So we loaded a polygon but we only want the "ramp" sprite 

ground = groundGroup.create(0,0,'ramp');

 to be shown in the scene and not the polygon body from

ground.body.loadPolygon('physicsData', 'ramp');

How to turn that off. Polygon body is needed since phaser/p2 only have setCircle and setRectangle as the collision body shapes and we want a custom collision bounding box shape. 

 

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