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Evolution for out of the box meshes creation

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Actually, I was just trying a distasteful joke.  "Bouzin" seems to translate to "hooker"... so I was hoping for something more exciting than md files.  :D


I think JohnnyKakes (JohnK) was on my frequency, but I'm not sure about the rest of you. 


Ok, I'm off to learn French, so I can be not-funny in multiple languages.  :)

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Still to do : 

  • CreateLathe()
  • CreateTiledGround()
  • CreateGroundFromHeightMap()
  • CreateDecal()


seems endless, arggg...


Then the new upcoming CreateXXX() (maybe CreatePolyhedron() or CreateGrid() ) will be only with the parameter options.

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I've just updated CreateLathe() and CreateTiledGround() ...


So CreateGroundFromHeightMap() and CreateDecal() remain unchanged until now.


I think that I won't modify them because I'm not sure how to deal with some parameters like onReady for the multi-signature feature and I'm not sure I would be able to test them correctly.


So any volunteer for these two lasts are welcome ;)

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