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Managing children/parent on my own


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Hey guys, I'm trying to manage component children/parent references on my own, and I can't seem to get it to render with coordinates properly.


First off, I have a Scene that extends the container. The scene has a player property (the player's parent property is set to the scene).


In the scene's render method, I have it render the player, instead of looping through and rendering each child

class Scene extends Pixi.Container {    __player__ = new Pixi.Container();    renderWebGL (renderer) {        this.__player__.renderWebGL(renderer);    }}

As you can see, the player is another container, and I repeat the process, but I add a __sprite__ to the player.


What I get on the screen is that the player is rendering just fine to the scene, but when I adjust the x,y coordinates of the player container, it doesn't move. I've also tried setting the x,y of the sprite that lives inside of the player container.


tl;dr if I set the parent property of a component, is that good enough when trying to render something relative to a parent?

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