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Texture splatting/blending


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The Worldmonger demo has a custom shader for the ground mesh, that blends multiples textures smoothly according to height. Since Babylon seems to employ the "KISS" principle, would it be possible for this texture feature - a staple in worldbuilding - to make it into the Babylon engine? 


Currently I'm using multiple groundMeshes with opacityMaps to achieve a similar effect, but it is a bit of a crude and performance inhibiting work-around.


I know Babylon has a multimaterial of sorts, but it only supports hard edges instead of smooth (and only one texture per face), and it is a bit hard to work.

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