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JSON parse error on game.load.json() when the file is too large


sonoj
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Chrome 45.0.2454.85 on my Win7 throws an exception 

SyntaxError: Unexpected token , at Object.parse (native)

at

    jsonLoadComplete: function (file, xhr) {        var data = JSON.parse(xhr.responseText);       // <-- HERE

when this xhr.responseText exceeds 1MB.   JSON.parse() is the function actually throws an exception.

 

I want to know some smart way of avoiding this 1MB problem .

 

 

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Are you sure the problem is the file size and not an error in the json? As I'm not convinced Chrome has a hard-coded limit for a maximum json size (and if it does I doubt it's as small as 1MB).

 

And I know for a fact Phaser can load json files larger than this, because the Creature Animation data files are several MB in size and load and parse just fine.

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