J_McC Posted September 22, 2015 Share Posted September 22, 2015 I'm currently starting to learn Phaser and I'm trying to find an animation tool that can be used nicely with it. I'd prefer to use a skeletal or Flash export style system that minimizes sprite sheet waste and provides smoother animations like Spine 2D, Flump, or Dragon Bones. From reading around it looks like there are community implementations of Dragon Bones and Spine, but neither is officially supported, and for some reason Spine performs slowly with Phaser. I try to avoid non-official implementations because they can get abandoned very easily. I see that official support for Creature is coming, but it requires WebGL, which is an immediate deal breaker for me because I want to target mobile browsers. Is there official support for any animation tools aside from Creature? Link to comment Share on other sites More sharing options...
MichaelD Posted September 22, 2015 Share Posted September 22, 2015 I think that actually the animation tool creators add support for Phaser so their exports are compatible with Phaser. Link to comment Share on other sites More sharing options...
Skeptron Posted September 22, 2015 Share Posted September 22, 2015 Did you have a look at Spriter ? http://www.brashmonkey.com/spriter.htm Link to comment Share on other sites More sharing options...
J_McC Posted September 22, 2015 Author Share Posted September 22, 2015 Actually I have a pro license for Spriter, but I couldn't find a Phaser implementation for it. One person was looking at porting the Construct2 implementation, but there weren't any progress updates on it. Link to comment Share on other sites More sharing options...
Skeptron Posted September 22, 2015 Share Posted September 22, 2015 For basic spritesheet animation, just export the sprites with Spriter and pack them with TexturePacker (which has a Phaser output option). It works very well, even with the free version of Spriter and TexturePacker. Link to comment Share on other sites More sharing options...
Tom Atom Posted September 22, 2015 Share Posted September 22, 2015 Hi, 14 days ago I wrote Phaser implementation for Spriter. There is at least one other user (PixelPicoSean) working on his implementation. Mine is basic - only features available in free version are supported - but it is still powerful. Here is forum thread: http://www.html5gamedevs.com/topic/16885-spriter-skeletal-animations-in-phaser/ And here is link to my blog, where you can see demo and grab source: http://sbcgamesdev.blogspot.cz/2015/09/phaser-tutorial-phaser-and-spriter.html Link to comment Share on other sites More sharing options...
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