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Scaling in the distance


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In this example I chose meter as a unit (but even using km does not make a difference): http://www.babylonjs-playground.com/#1PGAPW#20


The sun in the distance should claim about half a degree angular size, so being easily visible. But in fact it starts being visible at 9e8, so MUCH later than the 1.4e11 it should be not only visible, but still have a decent radius?


Any possibility in BJS to get realistic scalings?


P.S.: Changing the FOV is not very helpful either, seems the z-distances can't be calculated properly then: http://www.babylonjs-playground.com/#1PGAPW#21

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That's what I thought, and I'll come back to that, when I apply force - guess in the physics engines mass is in kg? And Force applied in Newton?


Found my mistake already - wrong unit for the sun-diameter - now in meter it's exactly like expected: The 4m tall ship 458m away occupies the same space like the sun! GREAT!!! - Three.js had problems with large distances like that. 


Thank you BJS! -  makes building things much easier.

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