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How to use animation for moving a mesh in circles?


Punn
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Maybe something like that: http://www.babylonjs-playground.com/#SQU84

 

You can calculate the values for the keyframes before you start the animation the same way you would with registerBeforeRender. The problem is getting the correct number of steps/keyframes. I just played around and got this result. But there should be a way to calculate more precise values.

 

Hope that helps....somehow :P

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