igroz777 Posted October 1, 2015 Share Posted October 1, 2015 I made a simple game with Phaser and tried porting it to android with cocoonjs. I set res at 480x800. I ran the compiled app on a Samsung tab(1024x600). The app took only a portion of the screen, as expected. The buttons tough didn't work but if u tapped the area were the buttons should have been if the game was scaled to the screen size of the device the game worked. How should I fix this and why are textures drawn in one place but their functionality is somewhere else on the screen?And on a side note, I was wondering if I should switch to unity. I originally planned to make games for windows phone but haven't found anything that ports phaser to WP. And there are so many issues I read on the forum about issues of porting games to android that I don't feel confident enough embarking on a serious project that I intend to publish to mobile platforms. Link to comment Share on other sites More sharing options...
rich Posted October 1, 2015 Share Posted October 1, 2015 If your only target is native mobile apps, then yes, Unity makes a lot more sense imho. Having said that I see loads of new mobile games made in Phaser released every week, but I still don't doubt for a second Unity would be a more powerful route. Link to comment Share on other sites More sharing options...
igroz777 Posted October 2, 2015 Author Share Posted October 2, 2015 Thanks for a quick reply rich. I guess I will use unity to develop my mobile apps.I would like to say that I am very impressed with Phaser. Loads of material, very detailed docs and a great community too. I will wait until cocoonjs(which is great too) becomes more stable with phaser integration. Link to comment Share on other sites More sharing options...
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