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Exporting from babylon.js (saving) to other formats


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After extensive searching, I have not come up with a way to convert a mesh or scene from babylon.js to a more generic format that I can edit in say 3ds or any other similar software (maya, blender, etc).   The closest thing I found was with three.js that it would let me import babylon objects, however, it seems to not let me save them even though it has a save to .obj or .stl  function.


Any help would be appreciated or a pointer in the right direction.



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