MarianG Posted October 9, 2015 Share Posted October 9, 2015 Hi guys. I have a little task that I can't complet itLet me explain.I have a sphere with 3 bones. Using bones and a slider I modify the sphere geometry, I can scale, translate or rotate the bones, It works like a morph.After deform the mesh I want to save it as new babylon file, without bones, but keep deform geometry, not original.In this scope I update positions, normals, compute normals, but all time the new babylon file is saved like original, and not deform.I have to update anything else?Or I have to save the skeleton too? ....If yes, than I have a problem, because I want to add an animation to the new mesh, that I think will overwrite the skeleton. Here are 2 picture that show my problem http://prntscr.com/8pd0co http://prntscr.com/8pd0qd first sphere is the original, and second is sphere saved. And I make a playground. http://www.babylonjs-playground.com/#1WKAQI#2 Any opinion is welcome. Thanks Quote Link to comment Share on other sites More sharing options...
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