WombatTurkey Posted October 9, 2015 Report Share Posted October 9, 2015 Dumb question, I am sorry but I've been stuck on this for a while. https://jsfiddle.net/Dillybob/J5fUE/213/ Basically, I'm making an HP orb and when I change the height of the rectangle it needs to sink down not up, if that makes sense. Edit: One sec, my jsfiddle is broke Edit2: No idea, but this is the code: var HP_ORB_WIDTH = 155; var HP_ORB_HEIGHT = 135; var bmd = game.add.bitmapData((this.game.width, this.game.height)); bmd.context.rect(50, 50, HP_ORB_WIDTH, HP_ORB_HEIGHT); bmd.context.lineWidth = 2; bmd.context.fillStyle = "#e81957"; bmd.context.fillRect(50, 50, HP_ORB_WIDTH, HP_ORB_HEIGHT); //ctx.globalCompositeOperation = 'destination-atop'; bmd.context.stroke(); var HPORB = game.add.sprite(0, 0, bmd); game.add.tween(HPORB).to({ height: 1 }, 5000, Phaser.Easing.Cubic.Out, true); Link to comment Share on other sites More sharing options...
drhayes Posted October 9, 2015 Report Share Posted October 9, 2015 As you tween the height to 1, tween the y position to to keep the bottom aligned where you want it; probably to originalY + originalHeight. WombatTurkey 1 Link to comment Share on other sites More sharing options...
WombatTurkey Posted October 9, 2015 Author Report Share Posted October 9, 2015 As you tween the height to 1, tween the y position to to keep the bottom aligned where you want it; probably to originalY + originalHeight.Boom Got it!https://jsfiddle.net/Dillybob/hnbaLcj5/1/ Thank you!! Had a brain fart, sorry Link to comment Share on other sites More sharing options...
drhayes Posted October 9, 2015 Report Share Posted October 9, 2015 Glad it worked out. ( = Link to comment Share on other sites More sharing options...
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