Blax Posted October 21, 2015 Share Posted October 21, 2015 Hello, fathers and childs of BABYLON.JS Here http://www.babylonjs-playground.com/#1OALWX interesting fact ParticleSystem has attribut name (in this case "particlesQ") but this name not save in serializer (see console output). Later (in my script), when i load scene, name set automaticaly "particles#"+name of emmiter (particles#Plane, particles#Qube). Bug or features? I think small evil bug p. s.:in 19985 (babylon.2.2.max.js):var particleSystem = new BABYLON.ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene); and...http://www.babylonjs-playground.com/#1OALWX#2 We do not banned - create scene, camera, light, create particles system, but not set emitter and have error. In SceneSerializer?. I think here is two ways:Required emitter in ParticleSystem constructor (tough), or let SceneSerializer save that ParticleSystem without missing attributies as is (prefer).If not, please, direct me in right way Quote Link to comment Share on other sites More sharing options...
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