ozRocker Posted October 27, 2015 Share Posted October 27, 2015 I'm building a scene in Unity3D to export to Babylon which is a typical countryside. It has trees and rocks but to optimise I was going to use the same tree and rock and drop them around the scene in different sizes and directions. Unfortunately this has no effect when I export to Babylon.js. Does anyone know the best way I can have one base tree mesh and one base rock mesh in my .babylon file and refer to those for all the duplicates? Quote Link to comment Share on other sites More sharing options...
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