KarelAnker Posted November 5, 2015 Share Posted November 5, 2015 http://www.babylonjs-playground.com/#KA93U#16 WebGL: drawElements: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'. Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled.That's what appears in the console, having too much warnings makes WebGL not give any more information until you refresh your page. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 5, 2015 Share Posted November 5, 2015 This is because the scene is loading asynchronously. So the ground for instance uses the reflection probe but the probe is not yet ready (so this is why the problem stopped occuring after a few seconds) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 5, 2015 Share Posted November 5, 2015 interestingly this issue appears only on Chrome Quote Link to comment Share on other sites More sharing options...
davrous Posted November 5, 2015 Share Posted November 5, 2015 No, I've got it also in MS Edge TH2. I guess it's rather linked to the network. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 5, 2015 Share Posted November 5, 2015 ok I identified the race condition this should be fixed now Quote Link to comment Share on other sites More sharing options...
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