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clean scene disposal


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Hi, I've got multiple scenes running in multiple views. Those views can be dynamically destroyed while new ones are created immediately afterwards (in The same logic flow, synchronously) I call scene dispose and also engine dispose, yet I get The too many webgl contexts warning (I think that was an exception in 2.1). I expect that to be due to my synchronous destroy/create but I did not find a disposed Event. Maybe I didn't look in The right spot. How can I ensure doing This The clean way?

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