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Can´t export from 3dsmax


gurgelx
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Im using Max2Babylon-0.24 to export 3d models to babylonjs but I cannot get it to work.

When I select export and run, all I get is a black browserwindow 

 

Same if I manually try to import the generated babylonfile to a scene.

 

Ive tested with 3dsmax 2015 and 2016.

 

What am I missing?

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I have internet access. 

Other models is visible in the same scene so I guess the camera is fine.

 

No errors in the debug console except that its missing its manifest file.

Other models that i downloaded from the babylonjs examples works with the same scene / code. (also missing manifests here)

 

 

I suspect the issue is with the export or model in 3dsmax

Can I just create a teapot for example and export it directly or do I have to assign materials etc first to get it to work?

 

Or could it be a scaling issue, for ie the model is so tiny that i cant see it?

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Its working now!

 

I were about to test the maxZ tips when it suddleny just worked before I did anything extra.

Did the same export procedure as before, the only difference is that I just restarted the computer. I think this was the first reboot since I installed the plugin.

 

Thanks for all the help and tips!

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