Jump to content

Parent child rotation


rgk
 Share

Recommended Posts

So I got this interesting problem.
I have a parent group, and I place all the sprites within it. I flip scale.x to show left or right. Problem is I also rotate it depending on slopes but shoot a bullet from a cannon that also rotates with the parent. Now I grab the data via worldRotation and shoot a bullet with velocityFromRotation. When the cannon is in the right position it shoots correctly, but when I flip x It shoots still from the right reverse of the left. Any ideas? Aka when flipping the scale.x of the main group. the angle it produces is flipped on the y axis, not x.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...