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Using game map made in Blender this._worl undefined ERROR


andrej3579
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Hello! I have a problem with using map made in Blender. Everything is working when I am using a map made out of just one plane with textures. But when I use this one, which consists of different objects and multiple textures, it shows a this._world is undefined error. Everything works just fine when using Sandbox. I really don`t understand what is the problem.

 

 You can access the file here: https://www.dropbox.com/s/6od5tp9ppg06o42/Blender.zip?dl=0

 

 

post-17397-0-66931000-1447588034_thumb.j

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Welcome to the BJS forum Andre :)

 

I downloaded your file and it does work in the sandbox.

 

So I tested it on my local server using the very simplest of code in the body of my HTML file:

<script>    if (BABYLON.Engine.isSupported()) {        var canvas = document.getElementById("renderCanvas");        var engine = new BABYLON.Engine(canvas, true);        BABYLON.SceneLoader.Load("", "RealMap11.babylon", engine, function (newScene) {            // Wait for textures and shaders to be ready            newScene.executeWhenReady(function () {                            var myCamera2 = newScene.getCameraByName("Camera");                myCamera2.speed = .2;                myCamera2.checkCollisions = true;                newScene.activeCamera = myCamera2;                                                // Attach camera to canvas inputs                newScene.activeCamera.attachControl(canvas);                                                // Once the scene is loaded, just register a render loop to render it                engine.runRenderLoop(function() {                    newScene.render();                });            });        }, function (progress) {            // To do: give progress feedback to user        });                            }        // Resize        window.addEventListener("resize", function () {            engine.resize();        });    </script>   

When I try to run it I get this error:

 

ReferenceError: OIMO is not defined

 

 

This suggests to me that BJS is looking for oimo.js to handle physics operations. Is it included along with babylon.js in your HTML page header ? Looking at your .babylon file it does contain code like this:

{"name":"Plane","id":"Plane","materialId":"RealMap11.Multimaterial#1","billboardMode":0,"position":[0,0,0],"rotation":[0,0,0],"scaling":[1,1,1],"isVisible":true,"freezeWorldMatrix":false,"isEnabled":true,"useFlatShading":false,"checkCollisions":true,"receiveShadows":false,"physicsImpostor":8,"physicsMass":0,"physicsFriction":0.5,"physicsRestitution":0 .....

I'm not sure of the current level of supoort for physics functionality that gets exported from Blender. Maybe JCPalmer and others can provide more info.

 

cheers, gryff :)

 

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Since collisions with the camera worked just fine in gryffs link the only thing I could think of would be that you didn't set "checkCollisions = true" on your character.. But that's just a wild guess. Maybe try your setup first in the playground without any imported meshes, just the plain old primitive shapes like spheres and boxes. If you can show a problem in the playground it's much easier to find a solution.

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