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Action for sprites


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This demo should be updated in the doc: http://doc.babylonjs.com/tutorials/How_to_use_Actions#sprites


and why we must put in pickable spriteManager and sprites? it is repetitive, right?

var spriteManagerPlayer = new BABYLON.SpriteManager("playerManager", "textures/player.png", 2, 64, scene);	spriteManagerPlayer.isPickable = true;var player = new BABYLON.Sprite("player", spriteManagerPlayer);	player.isPickable = true;
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The sprite predicate is as follows:

 var spritePredicate = (sprite: Sprite): boolean => {                return sprite.isPickable && sprite.actionManager && sprite.actionManager.hasPickTriggers;            };

The object has to be pickable, has to have an action manager and a pick trigger should be registered. You can of course create your own predicate is you want to pick the sprite differently, if you pick (for example) in a beforeRender loop.

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