ProfessorF Posted November 18, 2015 Share Posted November 18, 2015 I have a model with a non-skinned animation (no rig, pieces animated through rotations of sub-meshes).To my surprise these models run when loaded on Babylon. Problem is not all the animation is playing, and the animation loops. How do you control these "non-skinned" animations? Thanks - Nick Quote Link to comment Share on other sites More sharing options...
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