theLucre Posted November 21, 2015 Share Posted November 21, 2015 I'm loading a tile map and creating custom objects with the object layer data. Their position is set in the update such as (sorry for coffeescript) ###Using the tile coordinate, render the object at the appropriate screen position###updateViewPosition: () => @view.x = @position.x * options.tilesize + options.tilesize / 2 @view.y = @position.y * options.tilesize + options.tilesize / 2 returnThis works fine until the camera begins to move. How can I set the sprites' absolute position, not the screen position? Link to comment Share on other sites More sharing options...
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