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Sprites moving with camera


theLucre
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I'm loading a tile map and creating custom objects with the object layer data. Their position is set in the update such as (sorry for coffeescript) :P

###Using the tile coordinate, render the object at the appropriate screen position###updateViewPosition: () =>	@view.x = @position.x * options.tilesize + options.tilesize / 2	@view.y = @position.y * options.tilesize + options.tilesize / 2	return

This works fine until the camera begins to move. How can I set the sprites' absolute position, not the screen position? 

 

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