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Issue trying to update model texture


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Hi everyone!


I can change the texture of a model (imported from Blender) with an input type="file" and changing the parameter imgsource to a base64 image, it works fine using:

texture = new BABYLON.Texture('data:my_image_name3', scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE, null, null, imgsource, true);

but when I try to change the parameter imgsource with: 

imgsource = canvas2.toDataURL();

The model only go black, I can´t understand because when I put the new imgsource on console.log it gives me the right base64 string.


Can you help me.



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