Jump to content

Are Blender actions usable now?


Recommended Posts

Can we use blender actions for animations within babylonjs? I see an old post on here that states you cannot use blender actions? I was wondering if this had changed in recent updates or do we need to use the old school method of having all of our animations along the timeline and using different frame numbers to select which animation we want to play?



Link to comment
Share on other sites

No you cannot.  It is not just a Blender issue.  The class that reads the .babylon, FileLoader, does not read more than1 animation.  For Bones, at least, there is a matrix to hold more than 1 in BJS, but neither the loader nor the animation system (i think) use more than the first.


This is only a per mesh, armature, light, or camera limitation.  You can have different types of animation for a mesh: scaling or position.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...