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how to display same sprites in different state


king
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Hello everyone,
 
I'm trying to make a simple game with Phaser,but I don't know how to display same sprites in different state. 
 
I did:
game.state.start('levelMenu', true, true) ;
 
It didn't show the sprites in the levelMenu state, what's wrong with my code? 
       var mainMenu = {            preload: function () {                game.load.image('bg', 'assets/bg.png');		game.load.image('mainstart', 'assets/mainstart.png');            },            create: function () {		game.add.sprite(0, 0, 'bg');		mainstart = game.add.sprite(0, 0, 'mainstart');		mainstart.name = "mainstart";		mainstart.inputEnabled=true;		mainstart.events.onInputDown.add(listener,this);            }        }        var levelSelect = {            preload: function () {               // game.load.image('bg', 'assets/bg.png');            },            create: function () {                game.add.sprite(0, 0, 'bg');            }        }        var game = new Phaser.Game(640, 480);        game.state.add('menu', mainMenu, true);        game.state.add('levelMenu', levelSelect,false);	function listener () 	{	    game.state.start('levelMenu', true, true);	}

 

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Here, try this:

var mainMenu = {    preload: function () {        // game.load.image('bg', 'assets/bg.png');        // game.load.image('mainstart', 'assets/mainstart.png');        game.load.image('bg', 'assets/pics/louie-inga.png');        game.load.image('mainstart', 'assets/pics/contra2.png');    },    create: function () {        game.add.sprite(0, 0, 'bg');        var mainstart = game.add.sprite(0, 0, 'mainstart');        mainstart.name = "mainstart";        mainstart.inputEnabled = true;        mainstart.events.onInputDown.add(this.listener, this);    },    listener: function ()     {        game.state.start('levelMenu', true, true);    }    }var levelSelect = {    preload: function () {    },    create: function () {        game.add.sprite(0, 0, 'bg');    }}var game = new Phaser.Game(640, 480);game.state.add('menu', mainMenu, true);game.state.add('levelMenu', levelSelect);

A few things:

 

1) Keep things together. Your listener function shouldn't be global, it should be inside the mainMenu object.

2) mainstart is a local var, so you need to put 'var' in front of it

3) Try and keep your code tidy. It makes for easier reading in the long run imho.

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