MasterK Posted December 4, 2015 Share Posted December 4, 2015 1. these two is missing... both in serialize and parse.particle.minEmitPowerparticle.maxEmitPower 2. if i dont have an object emitter but only set a position emitter, in serialize:serializationObject.emitterId = this.emitter.id; //(it will be null).and in parse:var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId); //(null...)var particleSystem = new ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene); problem is emitter.name will be error. Quote Link to comment Share on other sites More sharing options...
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