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ParticleSystem serialize problem


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1.  these two is missing... both in serialize and parse.



2. if i dont have an object emitter but only set a position emitter, 

in serialize:

serializationObject.emitterId = this.emitter.id; //(it will be null).

and in parse:

var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId); //(null...)

var particleSystem = new ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);


problem is emitter.name will be error.



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Thank you for your feedback :) It's fixed and waiting for approval! https://github.com/BabylonJS/Babylon.js/pull/857


if (this.emitter.position) {

worldMatrix = this.emitter.getWorldMatrix();


else {

worldMatrix = BABYLON.Matrix.Translation(this.emitter.x, this.emitter.y, this.emitter.z);



i think both serialize and parse should support emitter like this.


and .name can be export and import... to instead of '"particles#" + emitter.name'.

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