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ParticleContainer + filter


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Is it possible to use filters with particlecontainers. I tried applying the filter and it seems to do nothing.


If filters dont work, I was thinking of rendering the particlecontainer to offscreen-canvas and then drawing that canvas to game as normal Sprite. Is that the recommended approach or is there another solution?

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Its restriction of particlecontainer: filters wont work on it anyway, because it cant calculate its bounds.



1) put particleContainer inside regular PIXI.container, lets call it parentContainer

2) parentContainer.filterArea = new Rectangle(specify bounds here)

3) parentContainer.filters = [whatever filters you want there]


dont forget that filterArea has to be small , not (0, 0, 100000, 100000) . Filters are working by rendering in offscreen buffer exactly how you said that :)

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