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Circular Snake


ed-bit
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The idea in general is fresh and unique, which is a big plus :)

 

However, I feel like the controls are difficult to grasp, even after trying them out for a while and reading the examples you've written. Especially in simple and quick games, it should be easy to pick up the game and just play it, to have a learning curve that is as short as possible.

 

Would it be possibly to experiment with another, simpler way to control the snake?

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Yeah I'm aware the controls are pretty hard to pick up, I'm comfortable with them but of course I've had lots of practice while making the game. The trouble with a left or right key is that left and right changes depending on where you are on the circle. But thanks for the feedback, I'll see if I can experiment with an alternative control scheme.

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Just an idea, but how about something like this:

In many 360-gravity platformers (that have Super Mario Galaxy -esque gravity) you move on a spherical surface counter-clockwise when you hold left and clockwise when you hold right. The player could press either of these keys when the snake is moving to a smaller or larger circle.

 

Changing to another layer of the circle would happen with up/down keys: up would let you move to a circle with a larger radius, towards the outside of the circle, and down would let you move to a circle with a smaller radius, towards the center of the circle.

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