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Enemy respawn?


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Update: I did something a little different "function EnemyDemon() {
    var x = game.world.randomX;
    var y = game.world.randomY;

    demon = game.add.sprite(x, y, "demon");
    demon.anchor.setTo(0.5, 0.5);
    demon.body.allowRotation = false;
    demon.body.collideWorldBounds = true;


function create() {

var enemiesTotal = 40;


  demons = [];

  for (var index = 0; index < enemiesTotal; index++)
      demons.push(new EnemyDemon(index, game, demon));



function update() {
  demon.rotation = game.physics.arcade.moveToObject(demon, player, 200);



and this causes a mess of sprites to appear on screen, but only one of them  actually chases after my player, any idea what i should do?

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Sorry, I should have explained better.


What I mean is that demons is your group, demon is just one object. You current code is only moving one sprite, because you're only setting the rotation for demon - not the group.


You want to move the whole group, so you'll need to move each member of the demons group. I'm not able to test it out myself right now, but maybe try using the group.setAll method to set the rotation for all children in the group. A less efficient, but possible solution is to loop through each member of the group and set the rotation individually.


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