Jump to content

P2 Physics - static position, dynamic rotation

Binary Moon

Recommended Posts

I'm making a pachinko style game and would like to create an obstacle which is a static object that will rotate about a pivot when it's collided with. I'm using P2 for the physics.


Does anyone know how to I could add this?


At the moment I am setting static to true for all obstacles, but I'd like to change it for some obstacles to make the environment a bit more dynamic.


Not sure how well I have described this so please do let me know if you need to know anything else.

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...