Jump to content

Beginner Collision with Tile Layer Issue


heisenthurg
 Share

Recommended Posts

Hi!

 

First time using Phaser (and beginner to JS!) - I have a map with a ground layer, and also a water layer. I would like to kill the player and send them back to the start when they collide with the water. However, I have tried using .collide and passing it a function to kill the player, but it doesn't seem to work. Could someone give me some guidance on where I am going wrong please?

var game = new Phaser.Game(936, 914, Phaser.CANVAS, '', { preload: preload, create: create, update: update });function preload() {	this.game.load.spritesheet('character', 'assets/player-sheet.png', 32, 48);	this.game.load.tilemap('tilemap', 'assets/level.json', null, Phaser.Tilemap.TILED_JSON);	this.game.load.image('tiles', 'assets/tiles-sheet.png');}var map;var facing = 'right';var jumpTimer = 0;var cursors;var jumpButton;function create() {	//Start the Arcade Physics systems    this.game.physics.startSystem(Phaser.Physics.ARCADE);    //Map setup    this.game.stage.backgroundColor = "#a9f0ff";    this.map = this.game.add.tilemap('tilemap');    this.map.addTilesetImage('map_tileset', 'tiles');    this.backgroundLayer = this.map.createLayer('BackgroundLayer');    this.groundLayer = this.map.createLayer('GroundLayer');    this.waterLayer = this.map.createLayer('WaterLayer');    this.map.setCollisionBetween(1, 153, true, 'GroundLayer');    this.map.setCollision(44, true, 'WaterLayer');    this.groundLayer.resizeWorld();    game.physics.arcade.gravity.y = 800;    //Create Sprite    player = this.game.add.sprite( 200, 300, 'character' );    game.physics.enable(player, Phaser.Physics.ARCADE);    player.body.collideWorldBounds = true;    player.animations.add('left', [0, 1, 2, 3], 10, true);    player.animations.add('turn', [4], 20, true);    player.animations.add('right', [5, 6, 7, 8], 10, true);    cursors = game.input.keyboard.createCursorKeys();    jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);    //Make the camera follow the sprite    game.camera.follow(player);}function update() {    this.game.physics.arcade.collide(player, this.groundLayer);    this.game.physics.arcade.collide(player, this.waterLayer, killPlayer());    player.body.velocity.x = 0;    if (cursors.left.isDown)    {        player.body.velocity.x = -450;        if (facing != 'left')        {            player.animations.play('left');            facing = 'left';        }    }    else if (cursors.right.isDown)    {        player.body.velocity.x = 1450;        if (facing != 'right')        {            player.animations.play('right');            facing = 'right';        }    }    else    {        if (facing != 'idle')        {            player.animations.stop();            if (facing == 'left')            {                player.frame = 0;            }            else            {                player.frame = 5;            }            facing = 'idle';        }    }        if (jumpButton.isDown && player.body.onFloor() )    {        player.body.velocity.y = -950;    }}function killPlayer() {    player.kill;} 

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...