davychen Posted December 29, 2015 Share Posted December 29, 2015 hi all, i'm a developer from shanghai, i use babylonjs' particle system to show a water spout, each time a bomb hits the water. each time i will new a BABYLON.ParticleSystem,then start it. and i set particleSystem.disposeOnStop = true; after several times, the frame rate slows down, start to block. i log scene.particleSystems.lengthout, the number keep rising.the particle system seems not disposing itsself. is there a solution to avoid the issue? i use it the wrong way? if can't solve it,i may have to write a particle system and manage it myself. any suggestions? thank you. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.