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Mirroring objects (preferably as instance)


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Is there a way to efficiently mirror imported/created meshes in Babylon?


The obvious way would be to set the scaling of the desired mirror axis to -1, so that it could be part of the same draw call as the original mesh as far as i understand, but that inverts the normals also, which is generally undesired, and I haven't found a function to flip normals back the KISS way in babylon. (But many gems are still undocumented in babylon, so it might exist?)

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