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Particles - how to not render the emitter ?


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On 1/8/2016 at 1:35 PM, Wingnut said:

Also note that particleSystem.emitter allows a vector3 POSITION (in space), as well.


http://playground.babylonjs.com/#206JUO#4  (see line 18)  Vector3's are invisible from birth.  :)


SUPER handy if you want to make particleSystem.emitter = someMesh.position.   Easily switchable, mesh-to-mesh.


That's a good tip. I already checked if Empties are exportet from Blender (they are) and one could use them as placeholders for such things. However I think i will need a mesh to give particles some kind of shape. But I'm not really at this point, still trying to setup everything (IDE and stuff).

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