WombatTurkey Posted January 8, 2016 Share Posted January 8, 2016 For example: http://phaser.io/examples/v2/particles/particle-alpha#gv We need to use game.load.image, but, I was curious if it's possible to pass the sprite cache key instead, so we can use our already loaded sprites. (From sprite atlas's, spritesheets, etc). Link to comment Share on other sites More sharing options...
drhayes Posted January 8, 2016 Share Posted January 8, 2016 I haven't tried it, but I'm pretty sure you can pass the atlas and frame like this to makeParticles: emitter.makeParticles('atlas', 'frame'); Link to comment Share on other sites More sharing options...
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